gl_abs


Where to find it:


NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / A /




Description


returns the absolute value of x.



gl_abs is no different than the standard mari ABS Node. It has been included in the math nodes for completion

OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/abs.xhtml

Node Ports


•X

Specify the value of which to return the absolute.


Node Outputs


•Output RGB

Separate computation for Input Channels Red, Green, Blue. Alpha Channel of 1.0


•R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


•G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


•B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


•A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0