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gl_random |
Where to find it:
NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / R /
Generates a pseudo random number from 0 to max
•Max
The Maximum Value the random number can have
•Seed
Seed Value for Random Function
•Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
•R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
•G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
•B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
•A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0