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Tools |
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Baking |
Accessing & Configuring the Bridge for first use
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Brush |
Shelf Drag & Drop Brush Switch
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File |
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Channels |
Export Custom Channel Selection
Repeat Last Custom Channel Export
Repeat uses original Selection
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Camera |
Quick Unproject View (to Image Manager)
Quick Unproject Channel (to Image Manager)
Quick Unproject Layer (to Image Manager)
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Hotboxes & Marking Menus |
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Help |
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Image Manager |
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Layers |
Copy/Paste with shared connections
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Lights |
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Preset Browser |
Preset Interaction and Options
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Node Graph |
Distribute Horizontally / Vertically
Mouse Move based Align & Distribute
Creating your own Context Menus
Set Nodes to Shader / Reset Shader
Smart Height Blend & Compare Mask
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Objects |
Set all to Highest Subdivision
Set all visible to Highest Subdivison
Set all visible to Lowest Subdivison
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Patches |
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Projectors |
Adjust Clipping Plane to Object
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Project |
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Python |
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Selection |
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Selection Groups |
Material ID Channel from Selection Groups
Hide All / Show All Selection Groups
Hide Unselected Selection Groups
Invert Selection Group Visibility
Lock All / Unlock All Selection Groups
Remove Selection Groups Containing Name
Search and Replace in Group Names
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Shaders |
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Shelf |
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Smart Masks |
Smart Mask Setup Tool Preferences
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Shading |
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Toolbars |
Transform Paint Tool Properties
Transform Object Tool Properties
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Text |
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View |
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Misc |
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Nodes |
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Adjustment Nodes |
How to find new Adjustment Layers in Mari
Specular Level to IOR (dielectric)
IOR to Specular Level (dielectric)
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Procedural Nodes |
How to find new Procedurals in Mari
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Basic Nodes |
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Channel Nodes |
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Generator Nodes |
Circular Pattern Generator X1 2D
Circular Pattern Generator X1 Triplanar
Pattern Generator X1 Triplanar
Pattern Generator X4 Triplanar
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Geometry Nodes |
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Manifold Nodes |
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Layering Nodes |
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Noise & Fractal Nodes |
Understanding some basic noise terms
Gabor
FBM
MultiFractal
Pattern
Perlin
Voronoi
Noise
Effects
Misc
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Misc Nodes |
Bake Visible to selected Paint Node
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Workflow Conversion Nodes |
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Mask Presets |
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Math Nodes |
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Blend Mode Nodes |
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Shaders |
How to find new Shaders in Mari
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Blend Modes |
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Baking |
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MODO Bake Presets |
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Substance3D Baker Bridge |
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Shelf Content |
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Example Project |
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Environment Variables |
Environment Variables Extension Pack can read