gl_tan


Where to find it:


NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / T /




Description


tan returns the trigonometric tangent of angle

OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/tan.xhtml


Node Ports


Angle

Specify the quantity, in radians, of which to return the tangent


Node Outputs


Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0