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gl_trunc |
Where to find it:
NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / T /
trunc returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x.
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/trunc.xhtml
•X
Specify the value to evaluate
•Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
•R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
•G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
•B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
•A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0