Hexagon 2D


Where to find it:


Add Procedural Layer / Procedural / Extension Pack / Pattern /


NodeGraph / Right Mouse Click / Add Nodes / Procedural / Extension Pack / Pattern / 



This Node is also available as a Triplanar Version




Samples

Node Overview

Node Outputs

Node Ports

Node Properties

Main Tab

Size

Modifiers

Randomization

Color

Transform Tab

Transform


Hexagon 2D creates Hexagonal Patterns. Generation is done based on UV Space so there will be seams between tiles and uv shells.

Some Examples produced with the Hexagon Node



Node Overview



Node Outputs

Output

Main Node Output


ID

Outputs each Cell's ID as Grayscale Values


Example of Node Output (left) vs ID Output (right)



Node Ports

Manifold (UV)

Overwrite the default UVs used with custom uvs (for example through a Manifold UV Node).

This can be used to control UV settings from a separate node entity


Gradient

Control the Gradient Amount within each Cell. Overwrites Gradient Slider

Example of different Gradient Values


Margin

Control the Gaps inbetween Cells. Overwrites Margin Slider


Example of different Margin Values



Node Properties

MAIN TAB

Size

Repeat

Number of repeats of the Pattern


Scale X / Y

Non Uniform Scale Factors of Cells in X and Y


Example of a non-uniform scale on the right


Modifiers

Gradient

Control the Gradient Amount within each Cell. Can be overwritten via a Node Input

Example of different Gradient Values


Margin

Control the Gaps inbetween Cells. Overwrites Margin Slider


Example of different Margin Values



Falloff

Remap Curve against the final result.

Example of different Falloff Curves applied to the same result




Randomize

Randomize Value

Blend Value to multiply Cell IDs against the result.
This can also be manually done by multiplying the two output ports of the Node (Output + ID) together.



Example of no randomization on the left, and randomization of 1.0 on the right



Seed
Set the initial Start value of the IDs. This can be used to produce variations.


Color

Shape Color

Color of each cell


Background Color

Color of area around cells.


Invert

Reverse Shape and Background Color






TRANSFORM TAB


Transform

U Repeat

Multiplier against 'Repeat' for the number of cells drawn horizontally in UV Space


V Repeat

Multiplier against 'Repeat' for the number of cells drawn vertically in UV Space


UV Rotation

Rotating in degrees. Pivot is the center of each UV Tile / UDIM.


U Offset

Translates the pattern horizontally in UV Space.


V Offset

Translates pattern vertically in UV Space.