gl_cross


Where to find it:


NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / C /




Description


calculate the cross product of two vectors.

Component selection can be done via the Nodes properties


OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/cross.xhtml


Node Ports


X

Specifies the first of two vectors


Y

Specifies the second of two vectors


Node Outputs


Output

Output in R,G,B channels with Alpha Channel of 1.0