gl_min


Where to find it:


NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / M /




Description


min returns the minimum of the two parameters. It returns y if y is less than x, otherwise it returns x.

OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/max.xhtml

Node Ports


X

Specify the first value to compare


Y

Specify the second value to compare

Node Outputs


Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0