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gl_mix |
Where to find it:
NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / M /
mix performs a linear interpolation between x and y using a to weight between them. The return value is computed as x×(1−mix)+y×mix.
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gl_mix is no different than the layer mix included in Extension Pack. It has been added to the Math Nodes for completion |
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/mix.xhtml
•X
Specify the start of the range in which to interpolate.
•Y
Specify the end of the range in which to interpolate.
•Mix
Specify the value to use to interpolate between x and y.
•Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
•R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
•G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
•B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
•A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0