Color Matrix


Where to find it:


Add Adjustment Layer / Extension Pack / Color Correction / 


NodeGraph / Right Mouse Click / Nodes / Filter / Extension Pack / Color Correction / 




Node Overview

Node Ports

Node Properties


The Color Matrix Node mimics Nuke's Color Matrix Node. It  multiplies the rgb colors by an arbitrary 3x3 matrix. This is useful for transforming color spaces.

Node Overview

Node Ports


Input

The input to process



Node Properties


MAIN TAB



mat0 / mat1 / mat2

The color matrix to apply to the input. The output values of each primary color channel are calculated based on the input values from all three channels (red, green, and blue).

For example, if you enter 0.5, 1, and 2 on the first row of the matrix, the input red value is multiplied by 0.5, the input green value by 1, and the input blue value by 2. 

These are then added together to produce the output red value. The output green and blue values are not affected by the first row of the matrix.


Inverse
When enabled, the inverse of the matrix is used.




CHANNELS TAB


Red / Green / Blue

Only the selected channels will receive color matrix changes