Normal Cavity


Where to find it:


Add Adjustment Layer / Extension Pack / Normal Map /


NodeGraph / Right Mouse Click / Nodes / Filter / Extension Pack / Normal Map /




Behaviour

Node Overview

Node Ports

Node Properties


Normal Cavity will create a pseudo cavity map based on your normal map.

The Nodes options behaves very similar to a Levels Adjustment after a channel specific weight.



16bit Normal Maps will give better results than 8bit.



Behaviour

Red Channel hSv (saturation) will result in values being subtracted from the final result. 

Red Channel hsV (Value) is ignored

Red Channel Midpoint is 0.5


Green Channel hsV (value) will result in value being added to the final result. 

Green Channel hSv (saturation) is ignored

Green channels Midpoint is 0.8


Blue Channel hSv (saturation) will result in values being subtracted from the final result. 

Blue Channel hsV (Value) is ignored

Blue Channel Midpoint is 0.5


wh / md / blk options are a regular level on the final contribution



Node Overview


Node Ports


Input

The Input to convert

Node Properties


MAIN TAB


Invert

Inverts the result of Cavity Levels



wh

White Point. Similar to Levels Adjustment


md

Mid Point. Similar to Levels Adjustment


blk

Black Point. Similar to Levels Adjustment